

Donkey Kong: Tipping Stars (2015, 3DS/Wii U) Mario and Donkey Kong: Minis on the Move (2013, 3DS).Donkey Kong: Mini-Land Mayhem! (2010, DS) Donkey Kong: Minis March Again! (2009, DSiWare) Donkey Kong 2: March of the Minis (2006, DS) Super Mario Run (2016, iOS/iPadOS/Android).Super Mario Land 2: 6 Golden Coins (1992, GB).Super Mario Bros.: The Lost Levels (1986, FDS).Other racers will spin out if they touch another racer's Hammer. Other racers will spin out if they touch a Green Shell.Ĭan be swung in front of the racer by making a downwards motion with an arm, and disappear after being held for an amount of time. Standard Kart (driven by the players) Ĭan be placed behind the user, and other racers will spin out if they touch it.Ĭan be thrown by making a throwing motion with an arm, launching them forwards.Lunges towards the racers attempting to bite them. Unlike previous Mario Kart Arcade GP games, this game does not feature characters from Bandai Namco Entertainment this is also the first Mario Kart game since Super Mario Kart to not feature Wario and Donkey Kong as playable characters, and the first overall to not feature Bowser and Toad as playable characters (both Donkey Kong and Toad are completely absent).Įach arcade cabinet has a different single playable character. Characters įour characters are playable in the game, while two other characters are CPU-only. Before the race, Bowser and Wario push ahead of the players.

Its first and second section is a remake of Kingdom Way, only with Big Piranha Plants and Thwomps the third section is set on a mashup of Aerial Road and Sky Arena, only with many more Bullet Bills and Bob-ombs the fourth section is based on Bowser's Castle and the fifth section is based on Peach Castle. There is only one, single-lap course available, but it has different themes, which pulls elements from courses within Mario Kart Arcade GP DX.

Gliders are also present, and are used similarly to Mario Kart Arcade GP DX. Also, instead of using Item Boxes, the game uses red, yellow, and green balloons to store items. For example, to throw a Green Shell, one must make a throwing motion with their open palm. In addition, items are thrown by making hand movements, which the game registers by an attachment to the player's wrist. Similar to the prior arcade Mario Kart games, the game is controlled via a steering wheel and acceleration and brake pedals. Unlike the prior Mario Kart games, Mario Kart Arcade GP VR is played through use of a virtual reality headset and in first person.
